
What is considered the best By modeling tool I mean actual Blender-level modeling, not something such as Probuilder which is more for scenes. However, I was wondering the options for an in-editor modeling tool similar to Blender for Unity. With the modeling and drawing tools introduced above, prototyping is no problem.Ī mesh imported from other DCC tools can be modified and edited just by adding the UModeler component. I am aware at least some exist, I have seen one a long time ago, but cannot remember the name. All/None, Invert and Loop selection tools.UV/Edge/Polygon/Island transform with Translate/Rotate/Scale/Rectangle gizmos.UModeler is equipped with core functionalities for UV Mapping. Polybrush – UModeler mesh edit using Polybrush seamlessly.ProBuilder – Neat conversion of ProBuilder mesh.Handy Inset tool which enables you to draw a smaller or bigger version of a shape keeping the two shapes equidistant from each other.

Download probuilder for unity manual#
Manual UV mode enables complete control of the UVs. Auto UV mode lets you tweak basics like offset, tiling, and rotation, while ProBuilder handles the complex UV work automatically. Selection tools – All/None, Isolated, Loop, Ring, Invert, and Increase tools. ProBuilder provides automatic UV unwrapping, as well as a complete manual UV editor.Mirror tool – Every modification will be mirrored to the other side of the mirror plane.Merge tools – Combine object/polygon/vertex, Boolean tools.Repair tools – Eraser, Bridge Fill, Collapse, Align, Flip, and Flatten tools.Push/Pull tool to enable you to create a 3D shape from a face and cut a 3D shape.


Moreover UModeler supports not only modeling with gizmos but also sketch-based modeling, which enables you to draw a 2D shape on a plane and make it 3D shape in intuitive ways. With UModeler, you can craft a static mesh asset as well as prototype a game level without any other external DCC tools. UModeler is a Unity extension to empower you to model and prototype easily and quickly.
